SIGGRAPH ASIA 2015 Kobe 2日目見どころまとめ

11月3日は企業展示「Exhibition」と体験展示による最先端技術デモ「Emerging Technologies」、「Art Gallery」が公開になります(文末)。 白井は11-14時の学生VRコンテスト「IVRC」関連セッションで発表です。 https://twitter.com/o_ob/status/661031370831990784 そうですよ!真鍋大度(Daito Manabe)がPre Showの演出を担当されるのですよ!これは見たい(が売り切れていますorz)。


【予習&まとめ】

【便利なリンク】

日本語Twitter #SIGGRAPH15Kobe #SIGGRAPH15Kobe のツイート


Tuesday, 03 November 2015 以下だいたい時系列。赤字は初心者や英語苦手な人にもおすすめセッション。白井フィルタかかってます。

Keynote(基調講演)

09:00 – 10:45 Portopia Hotel, South Wing, Portopia Hall, Level 1 (Includes Opening and Awards Ceremony) From Story to Screen: Ronnie Del Carmen’s Path to Pixar And a Peek Inside the Making of Inside Out - Ronnie del Carmen, Pixar Animation Studios

Computer Animation Festival(CAF)

09:30 – 12:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3 Animation Theater - Rising Stars - Student Films (45 mins) - Shorts & Features One (35 mins) - Shorts & Features Two (40 mins) - Game, Science, Music & Visual Effects (45 mins)

Exhibition Talks

The Ultra Reality Experience: HOKUSAI’s Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays 8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」  

Courses

  • Capturing Reality for Computer Graphics Applications
  • Advances in Geometry and Reflectance Acquisition

Technical Papers

  • Color and Sketching このセッションは面白いもの多そう

  • Adaptive Color Display via Perceptually-Driven Factored Spectral Projection - A Model of Local Adaptation - Color Changing Effects with Anisotropic Halftone Prints on Metal - Closure-Aware Sketch Simplification - Autocomplete Hand-Drawn Animations

Symposium on Education

11:00 – 14:00 Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2 Education Workshop - Innovation in the Age of Virtual Reality through Organizing International Student Competition Akihiko Shirai, Kanagawa Institute of Technology 11:00 – 18:00 Kobe Int’l Conference Center, Room 404, Level 4 Hands-on Demonstrations


Innovation in The Age of Virtual Reality Through Organizing International Student Competition

(国際学生コンテストを通したVR世代のイノベーション) 講演者代表:白井暁彦、神奈川工科大学/IVRC実行委員会 1993年から開催され、これまでにバーチャルリアリティ(VR)の既成概念を拡張するような、独創的で親しみの持てる作品を数多く生み出してきた国際学生対抗バーチャルリアリティコンテスト(IVRC, International collegiate Virtual Reality Contest)は、日本VR学会を中心にボランティアによって運営される、世界最大かつ最も歴史のあるVR作品コンテストです。学生が企画・制作したインタラクティブ作品の新規性・技術的チャレンジ・体験のインパクトを、一般体験可能な状態で競うことにより、(1)自ら考え・学び・手を動かすことのできる優秀な人材の育成、(2)バーチャルリアリティの啓蒙普及、(3)地域・企業・学術を結ぶ,バーチャルリアリティ・コミュニティの醸成を目的として、日本をはじめアメリカ、フランスを中心とした世界各国からの参加者が参加しており、コンテストを通して「自ら考え・学び・手を動かすことのできる」優秀な人材を育成する、21世紀的な体験型教育システムでもあり、その実績はSIGGRAPHやLava Virtualをはじめ国際的にも高く評価され、IVRCを体験した学生たちのその後の活躍も、高く評価されています。 本ワークショップでは、このような活動の概要を実行委員長である舘暲先生(東京大学名誉教授)にお話いただき、IVRCの変革と国際化をすすめてきた白井暁彦のオーガナイズにより、IVRC卒業生である稲見昌彦先生、長谷川晶一先生をはじめとする、VR/CG/ゲーム/メディアアート/学術研究分野で活躍する各位をお呼びし、デモや記録映像、経験談とともに日本語と英語で幅広い人々に体験を共有します。 (英語、一部日本語と英語通訳) 〔発表者・パネリスト〕11:30~12:30 オーガナイザー:白井暁彦(Akihiko SHIRAI) 神奈川工科大学 舘 暲 (Susumu TACHI) 東京大学 高齢社会総合研究機構 稲見 昌彦 (Masahiko INAMI) 慶應義塾大学大学院メディアデザイン研究科 東京大学 長谷川晶一 (Shoichi HASEGAWA) 東京工業大学 髙橋 誠史 (Masafumi Takahashi) 株式会社バンダイナムコスタジオ 山岡潤一 (Junichi Yamaoka) 慶應義塾大学 SFC研究所/日本学術振興会 西田 惇 (Jun NISHIDA) 筑波大学 グローバル教育院 日英インタープリター:青木美穂(Miho AOKI) 州立アラスカ大学フェアバンクス校 〔デモ展示発表〕入退場自由 11:00~12:45 CHILDHOOD 西田 惇, 髙鳥 光, 佐藤 綱祐 (筑波大学 グローバル教育院 エンパワーメント情報学プログラム) https://www.youtube.com/watch?v=4KrztJSzaJ4 VibroSkate 日野 綾香 Ayaka Hino (東京工業大学大学院 総合理工学研究科 知能システム科学専攻) https://www.youtube.com/watch?v=tq2eVUBTJ7k Manga Generator 安藤歩美, 鈴木久貴, 鈴木百合彩, 津田良太郎, 山口裕捺, 柴本恵理子,白井暁彦 (神奈川工科大学 情報学部 情報メディア学科 白井研究室) https://www.youtube.com/watch?v=HG0-MGjpLUY TagCandy 山岡潤一(慶應義塾大学 SFC研究所 訪問研究員, 日本学術振興会特別研究員) https://www.youtube.com/watch?v=FgkvcGjFNuY


Exhibitor Talks

Presented by Pixar Animation Studios The Art & Science of RenderMan – A Workshop by Pixar - Dylan Sisson, Technical Artist, Pixar Animation Studios 12:00 – 13:30 Kobe Int’l Conference Center, Room 402, Level 4 Symposium on Mobile Graphics and Interactive Applications

Animation Theater

Filmakademie Baden-Wuerttemberg’s Institute of Animation, Anniversary Program “25th Anniversary Screening” (70 mins) 13:15 – 14:15 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1

Emerging Technologies Talk

Session One: Enhance Real World by Projection Mapping - Interactive Volumetric Fog Display - Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial Augmented Reality - Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface 13:30 – 15:30 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications Papers Session One Ray Tracing and Rendering - Latency Tolerance Techniques for Real-time Ray Tracing on Mobile Computing Platform - An Efficient Hybrid Ray Tracing and Rasterizer Architecture for Mobile GPU - A Mobile Ray Tracing Engine with Hybrid Number Representations - Apparent Resolution Enhancement for Near-Eye Light Field Display - Tile-Based Path Rendering for Mobile Device 14:00 – 15:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1

Computer Animation Festival

Panel Session Creating a Cosmic Transformation: Sanjay’s Super Team Production Focus on Pixar Animation Studios Short film ‘Sanjay’s Super Team’ Pixar Animation Studios - Alec Bartsch - Arjun Rihan - Athena Xenakis - Charu Clark - Mei Kee Poh - Vincent Serritella 14:15 – 16:00 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3 Generated Faces 14:15 – 16:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3

Computer Animation Festival: Animation Theater

Invited Screening: RAKUEN TSUIHO - Expelled from Paradise (104 mins) Courses 14:15 – 18:00 Kobe Int’l Conference Center, Room 403, Level 4 Making Digital Characters: Creation, Deformation, and Animation 14:25 – 15:45 Art and Technology at Pixar, from Toy Story to Today Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1

Emerging Technologies Talk

Session Two: Displays – Beyond Pixels - Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation - fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and Modular Projector Arrays - R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection - X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image 14:30 – 15:30 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3B, Level 3 Invited Special Presentation The Ultra Reality Experience: HOKUSAI’s Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays 8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」 14:30 – 16:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2 Symposium on Education

Education Workshop

- SQUARE ENIX AI Academy: AI Workshop for Blackboard Architecture *In English and Japanese Language- English Presentation; Suitable for Japanese Attendees 15:00 – 16:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1

(Kobe City Booth) Symposium on Visualization in High Performance Computing

Contest Fast-Forwards 15:40 – 16:30 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1

(Kobe City Booth) Symposium on Visualization in High Performance Computing

Contest 15:45 – 18:00 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications

Computer Animation Festival

Pre-Show by Daito Manabe Daito Manabe, Rhizomatiks Research 16:15 – 18:00 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3

Symposium on Education

Student Focus Session Education Talk Pixar’s Abstract Thought - Educational Journeys from Inside Out Artists *In English with Japanese Translation 16:30 – 18:00 Kobe Int’l Conference Center, Room 502, Level 5 Symposium on Visualization in High Performance Computing Tutorial One Hands-on Seminar of Remote Visualization System PBVR - Takuma Kawamura, Japan Atomic Energy Agency 17:00 – 19:00 Kobe Int’l Conference Center, Main Hall, Level 1

Computer Animation Festival

Electronic Theater

  • Afternoon Class - Blue Eyes -in HARBOR TALE- - Chase Me - Chaud Lapin - CHOCOLATE DARWIN - Duo - Electrofly - Escargore - Flaw - Jazz Orgie - L’Aid - Leonard - Natural Attraction - SOME THING - Splintertime - The Hobbit: The Battle of the Five Armies Reel - The Witcher 3: Wild Hunt Launch Cinematic - TOKYO COSMO - Zerogon

SIGGRAPH Asia 2015 Reception

Sponsored by Kobe City Council 19:00 – 21:00 Portopia Hotel, South Wing, Ohwada Grand Banquet Room, Level 1


展示関係

展示特にEmerging TechnologiesとArt Galleryは会期中いつ見に行ってもよいのですが、じつは最初のほうに見ておいたほうが良いと思います。壊れて展示不可能になったり、人気になって体験できなかったり、展示している側が新しい発見をして中身が変わってしまうこともありますので。

  • Apostroph - AT Field_Paralyzed Sense - At Home with Others - Conglomerate Distortions - Digital Ascetic - The Platform of Suffering - Echoes of Alakiwohoch - Furnished Fluid - Hau Dong Ca (Song of A Medium in Ceremony) - Inner Mind Architecture - Neuro Memento Mori: Meditations on Death - Phase Shift - S>HE<r -=”” see=”” through=”” u=”” three=”” dimensional=”” anamorphoses=”” to=”” afar=”” the=”” water=”” flows=”” touchy=”” transform=”” fault=”” unnecessary=”” signage=”” visions=”” of=”” america:=”” amériques=”” windchime=”” <h3=”“>Emerging Technologies 09:30 – 16:30 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 - A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics during Ball Play - Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls - Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array - CalibraTable: Tabletop System for Influencing Eating Behavior - ChameleonMask: A Human-Surrogate System with a Telepresence Face - Consistent Desktop Sharing Based on Document Coordinate System for Face-to-Face Online Meeting - Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial Augmented Reality - Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology - Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common to Developmental Disorders - Elastylus: Flexible Haptic Painting Stylus - Electric Bow Interface 3D - fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and Modular Projector Arrays - Interactive Volumetric Fog Display - JackIn Head: An Immersive Human-Human Telepresence System - Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation - Living Book of Anatomy Project : See your Insides in Motion! - MUBASE and SASR System - Novel 3D Head-Up-Display for Automobile - Peeling Museum - Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR - R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by RetroReflection - Scope+ : A Stereoscopic Video See-Through Augmented Reality Microscope - SkinWatch: Adapting Skin as a Gesture Surface - Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface - ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback - TransformTable - Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences - WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback - X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image - Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad</r>
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