englishjapanesefrench
http://akihiko.shirai.as

[Shortcuts]

メインメニュー

blog[RDF]

検索

Recent Documents

新着ダウンロード

ログイン

ユーザ名:

パスワード:


パスワード紛失

新規登録

オンライン状況

3 人のユーザが現在オンラインです。 (3 人のユーザが documents (wiki) を参照しています。)

登録ユーザ: 0
ゲスト: 3

もっと...

アクセスカウンタ

今日 :7979
昨日 :192192192
今週 :1161116111611161
今月 :5177517751775177
総計 :1955263195526319552631955263195526319552631955263
平均 :455455455
taquino.net


Diff of CV


 *curriculum vitae [#j76e4c1b]
 
 *Akihiko Shirai, Ph.D (Dr. Eng) [#u980aea9]
 
 -Science Communicator in Miraikan (Japan)
 --Currently working as ''Science Communicator'' in National Museum of Emerging Science and Innovation (Miraikan), Tokyo Japan.
 --Development of new exhibition to tell the latest emerging science and innovation in ''Information Science and Technology for Socity'' area.
 --http://www.miraikan.jst.go.jp/en/
 
 -Computer Engineering Researcher (France)
 --Currently Emeritus Researcher of ENSAM Presence & Innovation laboratory. Working for research and development of virtual reality and computer entertainment systems. 
 --http://pi-lab.net/
 
 
 //**History
 //Computer entertainment industries are enlarging day by day. However, most commercial activities focus to graphics and sales in current market. When I had worked for Criterion, RenderWare, an official rendering engine on PlayStation2 platform, most game projects need beautiful computer graphics but they understand; graphics is not a goal, just a part of computer entertainment. Then I have decided to back to academia and got Ph.D diploma by "Future computer entertainment systems". It uses virtual reality techniques like haptics with full body interaction system. Actually, most current entertainment technologies, especially development of game contents by Japanese are build on experimental knowledge. In short, there are no actual researches to clear "Why we can enjoy with computer systems? 
 //Now, I'm working in Laval, a famous VR research city in west France. It has "Laval Virtual", annual VR festival and a great project of VR theme park that will be opened at 2007. My task is research, development and promotion for these projects, of course, I teach for master and doctor courses specialized for virtual reality development and research in Laval.
 
 
 *Publications [#d8f30226]
 Here is a latest list of Publications:
 -http://docs.google.com/Doc?id=dhkvk3b3_85gd24nc
 -http://akihiko.shirai.as/modules/bwiki/index.php?Publication
 //-http://docs.google.com/Doc?id=dhkvk3b3_85gd24nc
 
 *Core competencies [#rd7ba998]
 -Science Communication
 --Development of new exhibition for latest information sciences
 --Film production on 4K (Ultra High Def.) platform
 ---http://www.miraikan.jst.go.jp/en/event/090122132773.html
 --New usage of Dome, Stereo and CAVE style displays
 --Haptic experiment in public museum
 
 -Development of VR and Computer Entertainment Systems
 --Human Interface Hardware Development and Programing
 --Realtime Computer Graphics (OpenGL, DirectX, Virtools, HLSL and engines)
 --Computer Vision on GPU , Wiimote, SPIDAR (Haptics Device), etc...
 
 -Scientific Studies in Entertainment Systems
 --Evaluation methods
 ---Non verbal evaluation methods
 ---Theoretical Definition
 ---Evaluation of Human Interface for entertainment
 
 -Human Relations
 --Executive committee of Student Competition of Virtual Reality (IVRC) http://ivrc.net/
 --Organizing Demonstration Session for open public and scientists
 ---Laval Virtual ReVolution Session Chair (2006, 2007, 2008, 2009)
 
 -Interests
 --Programming for computer science, especially for Interactions.
 --Electronic and mechanic systems
 --Optics and photo engineering
 --Network and system integration
 --Project management
 --Organize student competition
 --International Research Project
 --Children activities
 --Blog
 
 *Academic Activities [#xf95f8ca]
 **Scientific Research [#a0d0cac3]
 -VR and entertainment system design and development
 --Tangible Playroom series
 --WiiMedia (New utilization of video game interface)
 ---Best paper award at ACM SIGGRAPH Sandbox 2007 
 ---http://sandbox.siggraph.org/about.html
 --- WiiMedia: motion analysis methods and applications using a consumer video game controller
 ---Preparing a book about "WiiRemote programming on your PC"
  
 --RoboGamer (Physically connected game playing robot)
 --SPIDAR (String based haptics interface)
 --Springhead (Physics Engine)
 -Graphics and video processing
 --Augmented Distortion (efficient deformation for low polygon model)
 --GPUVision (Ultra Fast Computer Vision on GPU)
 --LuminaStudio (Realtime Video Composing on GPU)
 --Gowemon (Interactive Video Action)
 -Teaching for multimedia art and technologies
 
 **Program committee, reviewer [#qeb82b40]
 -International Competition
 --Laval Virtual ReVolution
 --http://www.laval-virtual.org/
 ---Demonstration session chair (2006-)
 --IVRC
 ---Core executive committee, Internationalization
 ---http://ivrc.net/BoF/
 -International Conference
 --ACE, International Conference on Advances in Computer Entertainment Technology (ACM)
 --VRIC, International Conference of Virtual Reality (IEEE France)
 --ICEC, International Conference on Entertainment Computing
 -Journal / Transaction
 --Society of Art and Science
 --Virtual Reality Society of Japan
 ...etc...
 
 **International Cooperation [#hf619d9a]
 -ENSAM-JAIST Student Exchange Contract (2006-)
 -IVRC-Laval Virtual (2003-)
 
 *Technical skill detains [#u3e096bd]
 -Platforms: Windows, Linux, PlayStation2 and/or some embedded systems.
 -Languages: C/C++ (DirectX, OpenGL, HLSL), PHP, ASP, HTML/XML/CSS, Javascript, SQL, ActionScript, etc... 
 -Programming: Microsoft Visual Studio series, gcc solutions, MS Office VBA, Macromedia Flash, etc... Especially real time computer graphics.
 -Graphics: Adobe Photoshop/Illustrator/PremierePro/AfterEffects/Encore, 3D StudioMax, Maya, Blender, Macromedia Flash, etc...
 -Database: MySQL, MSDE, MSJet(Access), etc... Actual development experiences in factory.
 -Networking: LAMP(Linux,Apache,MySQL,PHP) solution developments, MS server solutions (IIS/Apache+ASP/PHP+MSDE/MySQL) development, HTTP, SMTP, SSH, POP/IMAP, CMS/SNS/xoops, router, WIFI, security knowledge.
 -Others: Professional Office users skill (trainer+); Excel, Word, Access, PowerPoint, FrontPage, Visio, etc...
 
 *Work experience [#rd8266bb]
 **Invited Researcher, ENSAM Presence & Innovation Lab. (Educational Institution) [#j5306f2f]
 -December 2004 – Present (1 year)
 -Invited Researcher
 Research and development for entertainment virtual reality applications. Teaching for master courses.
 
 **Post doctoral researcher, NHK Engineering Services (Government Agency; 51-200 employees) [#n53013a5]
 -October 2003 – December 2004 (1 year 3 months)
 -Research Industry 
 -Post doctoral researcher in NHK Engineering.
 NHK is national broadcasting company. I had worked for NiCT (National Institute of Information and Communication) project with NHK STRL (Science and Technology Research Institute) to realize ultra photo realistic real-time computer graphics environment for next generation TV platform. 
 I had developed image based rendering, modeling systems, global illumination rendering system on Maya platform, applications of Axi-Vision, a new depth camera system that was developed by NHK STRL, wire-based motion control camera system, etc in very short term. I had also learned project management and submission style for Japanese governmental research projects. 
 Part of research results are archived below; 
 http://adv3d.jp/ 
 http://www.nict.go.jp/ 
 http://www2.nict.go.jp/ns/s802/seika/h15/seika/74/74_nhk-es.pdf
 (see also [[Publication]])
 
 **Game development consultant, Criterion, Inc. (Canon family, U.K.) (Public Company; 201-500 employees) [#v7e0b1bd]
 -January 2000 – March 2001 (1 year 3 months)
 -Computer Software Industry 
 
 -Lead engineer and support ace engineer. 
 
 Criterion is a spinout of canon research institute, RenderWare, an official rendering engine on PlayStation2 platform, my task was launching Tokyo office to evaluate the next generational development style using RenderWare, optimized multi platform environment, to traditional Japanese game developers. 
 I had learned Japanese game developer tradition and techniques. Fortunately, RenderWare had been accepted a lot of game titles. The office has grown well then I could decide to back to academia. I also learned management of small company here.
 
 **System Engineer, Canon, Inc. (Public Company; 10,001 or more employees; ) [#g7b75114]
 -April 1998 – December 1999 (1 year 9 months)
 -Computer Hardware Industry 
 
 -System Engineer in printer factory, 
 Unfortunately, the posting by Canon human resource division had mismatched at my first selection, I had to work in BJ printer factory in north Japan. Then I had learned Japanese practical electronic manufacture, especially manufacturing management with information technologies like production control procedure, production management accounting, knockdown export, stocktaking, mainframe, database, end user computing, web interface, etc... 
 Fortunately, I had assigned as a project management of development an inventory management system using wireless barcode reader. These experiments are very important in my engineering method. And countryside life in Fukushima Japan was impressive for me.
 
 -Experience is listed in chronological order, with most recent at the top.
 
 *Education: [#q2a45a80]
 **Tokyo Institute of Technologies [#vdb8dd9a]
 -Ph.D (Doctor of Engineering), Department of Intelligent System Science, April 2001 – February 2003 
 Ph.D
 
 Activities and societies: see 
 http://akihiko.shirai.as/projects/
 
 **Tokyo Institute of Polytechnics [#b8e96880]
 -Master of Engineering, Division of Image Processing, April 1996 – March 1998 
 
 Accepted SIGGRAPH'98, "Foot interface, Fantastic Phantom Slipper". 
 Accepted 2 domestic short papers.
 
 Activities and societies: Studied with assistant professor Yuichiro KUME in photo information processing laboratory. 
 Especially, real time computer graphics on PC and SGI platform. Phantom Sensation, special human cognition effect using vibrators. 
 Tutored for informatics courses in university.
 Tokyo Institute of Polytechnics   Edit / remove
 Bachelor, Department of Photo Engineering, March 1992 – April 1996 
 
 Studied synthesis technologies of photograph, camera and printing papers. Chemistry, optics, electro mechanics, development images, simulation and evaluation of human vision. 
 I had study lay trace computer graphics in 3rd degree, got my diploma by "R&D of real time optical human interface devices".
 
 Activities and societies: Joined to artistic photo club, then I had learned practical techniques in darkroom, camera shooting and studios. 
 I also have developed consumers' cooperative society with colleagues. I had leaded the team, catch other students opinions by drawing mangas.
 
 
 *Personal Characteristics [#b62ae489]
 -Innovative, active, communicative and open mind.
 -Spoken languages: Japanese (native), English (fluent for business, technical and scientific), French (discussion technicale), Chinese (reading)
 
 *Family [#cb0afc6b]
 -Married at 1998, two sons (2003, 2007).

Front page   Edit Diff Backup Upload Copy Rename Reload   New List of pages Search Recent changes   Help   RSS of recent changes
Powered by XOOPS Cube The XOOPS Project / all rights are reserved by Akihiko Shirai / XOOPS Cube
Theme Designed by OCEAN-NET